EZ Fighter
This is just a quick little idea for a character class that let's you play a warrior-type with a minimum of fuss and feat tree planning beside players who want more complex options. Designed for novices, people who don't want to bother tracking too many AoOs and people who are more interested in the "hometown hero" style warrior than the martial artist that the 3.5 fighter really is.
The Fighting Hero
Alignment: Any.
Hit Die: d12.
Class Skills
The fighting hero’s class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Profession (
Skill Points at 1st Level: (2 + Int modifier) x4.
Skill Points at Each Additional Level: 2 + Int modifier.
Level | Base Attack Bonus | | Ref Save | Will Save |
1st | +1 | +2 | +2 | +0 |
2nd | +2 | +3 | +3 | +0 |
3rd | +3 | +3 | +3 | +1 |
4th | +4 | +4 | +4 | +1 |
5th | +5 | +4 | +4 | +1 |
6th | +6/+1 | +5 | +5 | +2 |
7th | +7/+2 | +5 | +5 | +2 |
8th | +8/+3 | +6 | +6 | +2 |
9th | +9/+4 | +6 | +6 | +3 |
10th | +10/+5 | +7 | +7 | +3 |
11th | +11/+6/+1 | +7 | +7 | +3 |
12th | +12/+7/+2 | +8 | +8 | +4 |
13th | +13/+8/+3 | +8 | +8 | +4 |
14th | +14/+9/+4 | +9 | +9 | +4 |
15th | +15/+10/+5 | +9 | +9 | +5 |
16th | +16/+11/+6/+1 | +10 | +10 | +5 |
17th | +17/+12/+7/+2 | +10 | +10 | +5 |
18th | +18/+13/+8/+3 | +11 | +11 | +6 |
19th | +19/+14/+9/+4 | +11 | +11 | +6 |
20th | +20/+15/+10/+5 | +12 | +12 | +6 |
Class Features
All of the following are class features of the fighting hero.
Weapon and Armor Proficiency: A fighting hero is proficient with all simple, martial and exotic weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Exotic Weapon Proficiency: As noted, a fighting hero can use any weapon with proficiency, including the most unusual types. Extraordinarily unusual weapons, whose means of operation are not immediately apparent, might require a study period to use, but once studies, the weapon can be used with full proficiency.
Fighter Feat Access: A fighting hero can acquire feats that are normally restricted to fighter characters (such as Weapon Specialization), but does not gain bonus feats like a fighter.
Talented Guard: Fighting heroes perform bull rushes, disarms, overruns, sunders, trips and unarmed strikes without provoking attacks of opportunity. The fighting hero does not automatically gain feats that grant similar abilities (such as Improved Unarmed Strike), and must take them to gain the prerequisites for other feats that might require them.
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(Anonymous) 2007-05-12 09:58 pm (UTC)(link)no subject
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