Rhodium's unbalanced classes
Apr. 26th, 2008 07:28 amOne of the things I want to do with my old-timey tribute game Rhodium RPG is have unbalanced classes, befitting a game where Frodo, Thundarr the Barbarian and Iron Man might team up. But unlike a traditional hacked together method, I'm going to organize it into tiers:
The Hero tier consists of normal folks done good, the kind of protagonists who top out at the Die Hard level of competence.
The Adventurer tier is for folks like Blade, Batman, Buffy and many more low-level superhumans.
The Legend tier is for guys in powered armor, outright superheros and demigods.
How do we balance these? We don't, but we use blatant staples in the form of GOOJ (Get Out Of Jail) points to balance appeal. These allow you to buy special privileges or just avoid death. Now I could just differ the number, but these would not give the class tiers different flavours. Here's what it is instead:
* Heroes gain GOOJ points as they go up in level. Your Frodos and McClanes change over time and wrestle their central status from the cruel hand of fate.
* Adventurers start with a fixed amount of GOOJ. Batman never gets any luckier. He's consistently Batman-like. (Batman is an Adventurer; Robin is a hero, assuming he survives in a particular incarnation.)
* Legends loose GOOJ as they advance. They have wild origins and early days, but tend to settle down a bit over time.
The tiers are still unbalanced, but GOOJ is fun to use (or will be), so the question isn't just about power, but the kind of play experience you want, which will qualitatively change more and more from the alternatives as time goes on.
The goal is not elegance. The goal is Rational Inelegance -- that means I'm exploring a more hacked together design, but those design elements have reasons for being the way they are.
The Hero tier consists of normal folks done good, the kind of protagonists who top out at the Die Hard level of competence.
The Adventurer tier is for folks like Blade, Batman, Buffy and many more low-level superhumans.
The Legend tier is for guys in powered armor, outright superheros and demigods.
How do we balance these? We don't, but we use blatant staples in the form of GOOJ (Get Out Of Jail) points to balance appeal. These allow you to buy special privileges or just avoid death. Now I could just differ the number, but these would not give the class tiers different flavours. Here's what it is instead:
* Heroes gain GOOJ points as they go up in level. Your Frodos and McClanes change over time and wrestle their central status from the cruel hand of fate.
* Adventurers start with a fixed amount of GOOJ. Batman never gets any luckier. He's consistently Batman-like. (Batman is an Adventurer; Robin is a hero, assuming he survives in a particular incarnation.)
* Legends loose GOOJ as they advance. They have wild origins and early days, but tend to settle down a bit over time.
The tiers are still unbalanced, but GOOJ is fun to use (or will be), so the question isn't just about power, but the kind of play experience you want, which will qualitatively change more and more from the alternatives as time goes on.
The goal is not elegance. The goal is Rational Inelegance -- that means I'm exploring a more hacked together design, but those design elements have reasons for being the way they are.